The Elephant in the Room

The Elephant in the Room

  • Game type: Card game
  • Number of players: 2
  • Age of players: 16+
  • Duration: 30-90 minutes
  • Suitable for: university class, workshop for adults, training for companies, youth exchange, game convention, playing at home, culture festival
  • Game complexity: ⚫⚫⚪⚪⚪
  • Preparation effort: ⬛⬛⬛⬜⬜⬜
  • Green Competences you’ll develop by playing:
    Problem framing, Critical thinking, Exploratory thinking
  • Accessibility: This game is designed so people with colour blindness can also play it
  • Tags: #debate, #roleplay, #perspectives, #criticalthinking, #communication, #ethicaldilemmas
The Elephant in the Room is a climate debate game that invites players to step into different roles and perspectives to explore the most pressing and polarising questions of our time. Through short, structured debates, players practice argumentation, active listening, and critical reflection—all while engaging with the complexity of climate change in a playful, curious way.

Unlike traditional debate formats focused on winning, this game encourages players to let go of being right and instead focus on understanding. Inspired by the concept of philia sophia—the love of wisdom—the game rewards nuance, empathy, and creativity. Win conditions are revealed only after each round, shifting the goal from persuasion to thoughtful engagement.

The game is designed for teens, youth groups, classrooms, and workshops, with flexible options for 2–6 players or up to 30 participants in group mode. No prior debate experience is needed—just a willingness to explore new ideas, challenge assumptions, and have fun while doing it.

Download and print the files below, prepare according to the instructions and you should be ready to play! Make sure to read the game manual carefully in advance, so you can focus on enjoying the game when it’s time to play.

Game design and content by Jennifer Kumer
Special thanks to Anja Lotte Kastelic, Antonios Triantafyllakis, Bruno Setola, Jana Ramanova

The Elephant in the Room by Jennifer Kumer is licensed under CC BY-NC-SA 4.0

GREENWASH!

GREENWASH!

  • Game type: Card game
  • Number of players: 2-5
  • Age of players: 12+
  • Duration: 30-40 minutes
  • Suitable for: school lesson, university class, training for companies, workshop for adults, youth exchange, game convention
  • Game complexity: ⚫⚫⚫⚪⚪⚪
  • Preparation effort: ⬛⬛⬛⬛⬜⬜
  • Green Competences you’ll develop by playing:
    Critical thinking
  • Accessibility: This game is designed so people with colour blindness and slow reaction speed can also play it
  • Tags: #competition, #socialdeduction, #greenwash, #business
You are the CEO of a naughty, naughty company. Can you convince the public that your totally real green agenda outweighs any pesky pollution you might be doing on the side?

There can only be one industry leader. Get ahead of the competition by accusing others of greenwashing! Just make sure they’re not using the same tactics as you…

GREENWASH! is a competitive card game with elements of social deduction. Players assume the roles of CEOs and take turns building their companies by using both profitable industry cards and public image enhancing greenwash cards, all the while accusing each other of greenwashing in an effort to come out on top.

Download and print the file below, prepare according to the instructions and you should be ready to play! Make sure to read the game manual carefully in advance, so you can focus on enjoying the game when it’s time to play.

Game design by Bibi Erjavec, Uroš Jerman
Visual design, illustrations by Bibi Erjavec
Content by Bibi Erjavec, Ezra Lobnikar
Special thanks to Anna Bakó

Echoes of Gaia by Bibi Erjavec and Uroš Jerman is licensed under CC BY-NC-SA 4.0

Echoes of Gaia

Echoes of Gaia

  • Game type: Card game
  • Number of players: 3-4
  • Age of players: 12+
  • Duration: 45-60 minutes
  • Suitable for: school lesson, youth exchange, playing at home, culture festival
  • Game complexity: ⚫⚫⚪⚪⚪⚪
  • Preparation effort: ⬛⬛⬛⬜⬜⬜
  • Green Competences you’ll develop by playing:
    Promoting nature, Valuing sustainability, Exploratory thinking
  • Accessibility: This game is designed so people with colour blindness and dyslexia can also play it
  • Tags: #storytelling, #nonanthropocentric, #collaborative, #improvisation
A collaborative storytelling card game with roleplaying features.

Transport to a far-future Earth, where humanity’s legacy hangs in the balance. Incarnate almighty spirits of nature, weave tales of resurgent ecosystems, long-forgotten ruins, and the whispers of a planet healing itself—while occasionally dealing with mutant bananas, emperor cats, and the Netherlands becoming the new Atlantis..

Only a tiny fraction of humanity has survived. Will you help them, or will you let them perish? You have the power to decide!

This light-hearted, imaginative, genre-bending game is a fun way to develop a non-anthropocentric point of view, by improvising stories collaboratively, combining creative and humorous storytelling elements. Play it with kids, or at a party, and appreciate nature while having a laugh.

Download and print the file below, prepare according to the instructions and you should be ready to play! Make sure to read the game manual carefully in advance, so you can focus on enjoying the game when it’s time to play.

Game design by Antonios Triantafyllakis, Vivien Maria Farkas
Game content by Carmen Lopez Olmos, Forest van der Zee, Maximum Karlsson, Antonios Triantafyllakis
Special thanks to Zbigniew Janczukowicz, Emanouil Koniordos, Marco Gerletti

Echoes of Gaia by Antonios Triantafyllakis and Vivien Maria Farkas is licensed under CC BY-NC-SA 4.0