SOLARPUNKs

SOLARPUNKs

  • Game type: Board game
  • Number of players: 3-5 (optimally 4)
  • Age of players: 12+
  • Duration: 70-120 minutes
  • Suitable for: school lesson, university class, tourist experience, youth exchange, game convention, culture festival, playing at home
  • Game complexity: ⚫⚫⚫⚫⚫⚪
  • Preparation effort: ⬛⬛⬛⬛⬜⬜
  • Green Competences you’ll develop by playing:
    Futures literacy, Adaptability, Collective action
  • Accessibility: This game is designed so people with colour blindness and tactile dysfunction can also play it
  • Tags: #cooperative, #solarpunk, #movement, #climatesolutions
A cooperative game where players play against the game, coming up with creative solutions against climate change, inspired by indigenous cultures and the solarpunk movement.

Solarpunks is a cooperative game that enables players to dream and build the Solarpunk Future we all deserve to live in.

You will play as a solarpunk nomad, a change-maker who travels on special ecological camper vehicles with unique abilities. You will travel alone or with other nomads, moving through all the regions and biomes of the planet, working to save continents from climate catastrophes by installing climate solutions and building ecovillages and solar cities.

Choose your character, choose your vehicle, and get ready to build the positive future we all dream of!

Download and print the files below, prepare according to the instructions and you should be ready to play! Make sure to read the game manual carefully in advance, so you can focus on enjoying the game when it’s time to play.

Game design by Marco Gerletti and Valentina Manzhieva
Research by Marco Gerletti
Graphic design by Valentina Manzhieva
Editing by Anja Lotte Kastelic
Game box illustration by Karl Schulschenk

SOLARPUNKs by Marco Gerletti and Valentina Manzhieva is licensed under CC BY-NC-SA 4.0

The Elephant in the Room

The Elephant in the Room

  • Game type: Card game
  • Number of players: 2
  • Age of players: 16+
  • Duration: 30-90 minutes
  • Suitable for: university class, workshop for adults, training for companies, youth exchange, game convention, playing at home, culture festival
  • Game complexity: ⚫⚫⚪⚪⚪
  • Preparation effort: ⬛⬛⬛⬜⬜⬜
  • Green Competences you’ll develop by playing:
    Problem framing, Critical thinking, Exploratory thinking
  • Accessibility: This game is designed so people with colour blindness can also play it
  • Tags: #debate, #roleplay, #perspectives, #criticalthinking, #communication, #ethicaldilemmas
The Elephant in the Room is a climate debate game that invites players to step into different roles and perspectives to explore the most pressing and polarising questions of our time. Through short, structured debates, players practice argumentation, active listening, and critical reflection—all while engaging with the complexity of climate change in a playful, curious way.

Unlike traditional debate formats focused on winning, this game encourages players to let go of being right and instead focus on understanding. Inspired by the concept of philia sophia—the love of wisdom—the game rewards nuance, empathy, and creativity. Win conditions are revealed only after each round, shifting the goal from persuasion to thoughtful engagement.

The game is designed for teens, youth groups, classrooms, and workshops, with flexible options for 2–6 players or up to 30 participants in group mode. No prior debate experience is needed—just a willingness to explore new ideas, challenge assumptions, and have fun while doing it.

Download and print the files below, prepare according to the instructions and you should be ready to play! Make sure to read the game manual carefully in advance, so you can focus on enjoying the game when it’s time to play.

Game design and content by Jennifer Kumer
Special thanks to Anja Lotte Kastelic, Antonios Triantafyllakis, Bruno Setola, Jana Ramanova

The Elephant in the Room by Jennifer Kumer is licensed under CC BY-NC-SA 4.0

GREENWASH!

GREENWASH!

  • Game type: Card game
  • Number of players: 2-5
  • Age of players: 12+
  • Duration: 30-40 minutes
  • Suitable for: school lesson, university class, training for companies, workshop for adults, youth exchange, game convention
  • Game complexity: ⚫⚫⚫⚪⚪⚪
  • Preparation effort: ⬛⬛⬛⬛⬜⬜
  • Green Competences you’ll develop by playing:
    Critical thinking
  • Accessibility: This game is designed so people with colour blindness and slow reaction speed can also play it
  • Tags: #competition, #socialdeduction, #greenwash, #business
You are the CEO of a naughty, naughty company. Can you convince the public that your totally real green agenda outweighs any pesky pollution you might be doing on the side?

There can only be one industry leader. Get ahead of the competition by accusing others of greenwashing! Just make sure they’re not using the same tactics as you…

GREENWASH! is a competitive card game with elements of social deduction. Players assume the roles of CEOs and take turns building their companies by using both profitable industry cards and public image enhancing greenwash cards, all the while accusing each other of greenwashing in an effort to come out on top.

Download and print the file below, prepare according to the instructions and you should be ready to play! Make sure to read the game manual carefully in advance, so you can focus on enjoying the game when it’s time to play.

Game design by Bibi Erjavec, Uroš Jerman
Visual design, illustrations by Bibi Erjavec
Content by Bibi Erjavec, Ezra Lobnikar
Special thanks to Anna Bakó

Echoes of Gaia by Bibi Erjavec and Uroš Jerman is licensed under CC BY-NC-SA 4.0

Echoes of Gaia

Echoes of Gaia

  • Game type: Card game
  • Number of players: 3-4
  • Age of players: 12+
  • Duration: 45-60 minutes
  • Suitable for: school lesson, youth exchange, playing at home, culture festival
  • Game complexity: ⚫⚫⚪⚪⚪⚪
  • Preparation effort: ⬛⬛⬛⬜⬜⬜
  • Green Competences you’ll develop by playing:
    Promoting nature, Valuing sustainability, Exploratory thinking
  • Accessibility: This game is designed so people with colour blindness and dyslexia can also play it
  • Tags: #storytelling, #nonanthropocentric, #collaborative, #improvisation
A collaborative storytelling card game with roleplaying features.

Transport to a far-future Earth, where humanity’s legacy hangs in the balance. Incarnate almighty spirits of nature, weave tales of resurgent ecosystems, long-forgotten ruins, and the whispers of a planet healing itself—while occasionally dealing with mutant bananas, emperor cats, and the Netherlands becoming the new Atlantis..

Only a tiny fraction of humanity has survived. Will you help them, or will you let them perish? You have the power to decide!

This light-hearted, imaginative, genre-bending game is a fun way to develop a non-anthropocentric point of view, by improvising stories collaboratively, combining creative and humorous storytelling elements. Play it with kids, or at a party, and appreciate nature while having a laugh.

Download and print the file below, prepare according to the instructions and you should be ready to play! Make sure to read the game manual carefully in advance, so you can focus on enjoying the game when it’s time to play.

Game design by Antonios Triantafyllakis, Vivien Maria Farkas
Game content by Carmen Lopez Olmos, Forest van der Zee, Maximum Karlsson, Antonios Triantafyllakis
Special thanks to Zbigniew Janczukowicz, Emanouil Koniordos, Marco Gerletti

Echoes of Gaia by Antonios Triantafyllakis and Vivien Maria Farkas is licensed under CC BY-NC-SA 4.0

Spirit Path

Spirit Path

  • Game type: Live-Action Role-Playing Game
  • Number of players: 4-6
  • Age of players: 12+
  • Duration: 3-4 hours
  • Suitable for: school lesson, university class, workshop for adults, activity for seniors, culture festival, youth exchange
  • Game complexity: ⚫⚫⚫⚪⚪⚪
  • Preparation effort: ⬛⬛⬛⬛⬛⬛
  • Green Competences you’ll develop by playing:
    Collective action, Systems thinking, Promoting nature
  • Accessibility: This game is designed so people with colour blindness and motoric disabilities can also play it
  • Tags: #LARP, #naturaldisaster, #hope, #revival, #collectiveaction
In a world plagued with natural disasters, the Earth’s colours lose brightness as everything becomes damaged. But in the midst of it all, a story of hope and revival begins. An old tradition wakes up again after being forgotten for a long time. Mother Earth calls upon a unique group of people, media of spirits chosen for their special skills and colours that embody the very essence of the Earth’s resources.

At this moment, the media face a crucial decision: should they investigate these disasters and use their influence to heal Mother Earth? Yet, amid this challenge, conflicts beckon. Will they stay focused on their mission or yield to become mean?

The fate of a world of change is unclear. Choosing colourful means actively fixing disasters by contributing with their influence, while going grey involves increasing wealth and ignoring how the landscape becomes and remains plain. Maybe forever… But it’s up to them. Spirits can mean the only solution. Their prophets’ decisions will determine if the world remains bleak or is reborn in colour.

What is a LARP? A Live Action Role Playing (LARP) is an interactive game in which players assume the roles of characters, interact with each other and their environment, and collaborate to tell a story. Unlike traditional board games, LARPs require players to physically embody their characters and act out scenes in real time.

Download and print the files below, prepare according to the instructions and you should be ready to play! Make sure to read the game manual carefully in advance, so you can focus on enjoying the game when it’s time to play.

Game design by Vivien Farkas (The Mindful Gamer)
Content by Mali Hamza and Hermine Papikyan
Special thanks to: Antonios Triantafyllakis, Jennifer Kumer, Anna Bakó, Emmanouil Koniordos, Zbigniew Janczukowicz

Spirit Path by Vivien Maria Farkas for Climate for All is licensed under CC BY-NC-SA 4.0

It’s Election Day!

It’s Election Day!

  • Game type: Live-Action Role-Playing Game
  • Number of players: 11-21 (uneven number recommended)
  • Age of players: 16+
  • Duration: 4 hours
  • Suitable for: university class, workshop for adults, activity for seniors, youth exchange, culture festival
  • Game complexity: ⚫⚫⚫⚫⚫⚪
  • Preparation effort: ⬛⬛⬛⬛⬛⬛
  • Green Competences you’ll develop by playing:
    Political agency, Collective action, Critical Thinking
  • Accessibility: This game is designed so it can also be played by people with colour blindness and motoric disabilities
  • Tags: #chamberLARP, #politicalagency, #hoax, #debate, #greenwash
Nowadays, climate awareness is a topic more relevant than ever, especially in a societal environment where we are misled by our politicians, who mask their selfish ambitions. Can you hear the voice of true values amidst the noise?

The live-action role-playing game It’s Election Day! takes place during the electoral campaign of a fictional country created by the players themselves. The characters represent members of different groups—politicians, journalists, and other citizens—each advocating their own views to shape public discourse. Join and experience the new dimensions of a democratic scene!

During this game, you will get familiar with the factors that can form an individual’s opinion, facing the task of investigating the politicians by all means you have in your hands. Using the influence of a whole community will shape their future here. This future depends on a single decision: will you find the path to a brighter perspective, or will you listen to deceitful voices instead?

What is a LARP? A Live Action Role Playing (LARP) is an interactive game in which players assume the roles of characters, interact with each other and their environment, and collaborate to tell a story. Unlike traditional board games, LARPs require players to physically embody their characters and act out scenes in real time.

Download and print the files below, prepare according to the instructions and you should be ready to play! Make sure to read the game manual carefully in advance, so you can focus on enjoying the game when it’s time to play.

Game design and content by Vivien Farkas (The Mindful Gamer)
Special thanks to: Antonios Triantafyllakis, Anja Lotte Kastelic, Emmanouil Koniordos

It's Election Day! by Vivien Maria Farkas for Climate for All is licensed under CC BY-NC-SA 4.0