The heart of the Climate for All project beats in the games we’ve created together. Designing educational games for sustainability is no small task — it takes creativity, collaboration, and care. That’s why our partners came together across three dynamic phases to bring these games to life:
- Prototyping in Kraków: We started with bold ideas and early designs, building the first playable prototypes through hands-on collaboration.
- Remote Development: From prototypes to polished beta versions, our teams refined mechanics, integrated feedback, and ensured every game supported sustainability competences and accessibility.
- Finalisation in Germany: In Bad Belzig and Berlin, we completed, tested, and perfected the games — ready for facilitators, educators, and communities to start playing for change.
This journey combined play, research, and purpose — all to create tools that make learning about sustainability engaging, meaningful, and inclusive.
1. Designing the First Game Prototypes in Kraków
In February 2024, the Climate for All partners gathered in Kraków, Poland for a week-long creative sprint to design the very first prototypes of our educational games for sustainability.
We formed cross-partner teams combining skills in game design, facilitation, climate activism, and education. Together, we turned initial ideas—shaped during our research phase—into six playable prototypes, each designed to build sustainability competences based on the GreenComp framework.
The week was packed with creativity, expert insights, and collaborative playtesting. We explored how to make games inclusive, accessible, engaging, and easy to facilitate, ensuring that anyone can use them to foster climate action and education.
By the end of the seminar, we had prototypes of:
- A role-playing election campaign game
- Cooperative board games imagining sustainable futures
- A debate game on climate dilemmas
- Card games on greenwashing and environmental storytelling
- And more!
These first versions were just the beginning—after Kraków, we continued working remotely to improve them before gathering again to finalise and publish the games.
Check out the photo gallery from our Kraków seminar
2. From Prototypes to Beta Versions
After the creative energy of our Kraków seminar, the Climate for All teams continued their journey remotely to develop our educational games for sustainability. Over the spring of 2024, partners worked together across borders to refine the first prototypes into fully playable beta versions.
This remote phase was all about improving:
- Game mechanics and clarity of rules
- Connections to GreenComp sustainability competences
- Accessibility features to make sure the games are inclusive for all
We tested our games with players, shared feedback between teams, and prepared both print-and-play versions and premium prototypes for the next in-person seminar.
Thanks to this collaborative effort, all six games are now polished, engaging, and ready for final touches—bringing us one step closer to launching educational tools that help communities play their way to climate action.
3. Finalising Our Games in Bad Belzig & Berlin
In June 2024, the Climate for All partners gathered in Bad Belzig and Berlin, Germany, to put the finishing touches on the six original educational games we’ve been developing together.
Over an intensive week, we:
- Playtested all games extensively to ensure they’re fun, educational, and easy to facilitate.
- Reviewed accessibility features to make sure everyone can play.
- Standardised the look, instructions, and materials for both print-and-play and premium versions.
We wrapped up the week with a public Games Fair in Berlin, where we showcased the games for the first time to external audiences, gaining valuable feedback and building excitement for what’s coming next.
All six games are now finalised, freely available, and ready to empower educators, facilitators, and communities to build sustainability competences through play.
Check out the photo gallery from our finalisation seminar:
Epilogue
With six unique and fully developed games, the Climate for All project now offers practical, open-access tools for building sustainability competences through play. But this is just the beginning.
We’re now training facilitators, hosting workshops, and sharing these games across Europe and beyond. Whether you’re an educator, activist, or simply passionate about the future of our planet, these games are for you.
Explore the games, join our community, and start playing your part for climate action!

















































