Climate for All

play the change you wish to see in the world

Imagine a global community united in tackling the climate crisis. We make that happen by building games that foster climate action.

Imagine a world where every young person is empowered with the knowledge, skills, and motivation to create a sustainable future!

We revolutionise sustainability education through innovative game-based learning, by:

  • Developing engaging educational games that build key sustainability competences
  • Training facilitators to effectively use these games in diverse educational settings
  • Fostering a global community of sustainability educators and learners
  • Empowering youth to take meaningful action on climate change and sustainability challenges

We make sustainability education accessible, engaging, and impactful for young people across Europe and beyond through the power of play!

Climate for All is an award-winning project!

The European Commission’s Education for Climate Coalition selected our project from 95 submissions as one of the most Inspiring Green Education projects of 2024!
It won in the category of Learning Scenarios for Green Competences.

Play the Climate for All Games

Echoes of Gaia

Echoes of Gaia

Transport to a far-future Earth, where humanity’s legacy hangs in the balance, and play almighty spirits of nature!

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Spirit Path

Spirit Path

Play media of spirits summoned by Mother Earth to restore balance in a world plagued by natural disasters!

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Climate for All timeline

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2023

Mapping and Research

We explore existing sustainability games, identify gaps, and align our priorities with the GreenComp framework. This phase lays the foundation for developing innovative, impactful games that address real needs in sustainability education.

Game Development

Our team designs, tests, and refines educational games focused on climate change and sustainability. We create engaging, interactive experiences that effectively build key sustainability competences in players.

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2024

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2024-2025

Training and Multiplying

We train facilitators to effectively use our games and develop a comprehensive toolkit. This phase focuses on expanding our impact by empowering others to use our resources in diverse educational settings.

Dissemination and Future

We share our games and findings widely through conferences, local events, and online campaigns. This phase culminates in a closing conference in Brussels, spreading our impact across Europe and beyond.

But more importantly, this is not the end. It marks the beginning of the future for Climate for All, where the project continues to grow beyond its initial phases to a truly global scope, sustainable in all aspects!

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2025-2026

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